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    • Virtual worlds in Australian and New Zealand higher education: Remembering the past, understanding the present and imagining the future 

      Gregory, Susan; Gregory, Brent; Reiners, Torsten; Fardinpour, Ali; Hillier, Matthew; Lee, Mark; Jacks, Lisa; Butler, Desmond A.; Holloway, David; Grant, Scott; Hearns, Merle; Flintoff, Kim; Jegathesan, Jay Jay; Ellis, David; McDonald, Marcus; Stokes-Thompson, Frederick; Gaukrodger, Belma; Zagami, Jason; Campbell, Chris; Wang, Xiangyu; Salinas, Jamie Garcia; Loke, Swee-Kin; Scutter, Sheila; Newman, Christine; Gu, Ning; Schutt, Stefan; Farley, Helen; Bogdanovych, Anton; Trescak, Tomas; Simoff, Simeon; Steel, Caroline; Neuendorf, Penny; Bower, Matt; McKeown Orwin, Lindy; Kerr, Tom; Warren, Ian; Wood, Denise; Miller, Charlynn; Mathews, Shane W.; Linegar, Dale; Knox, Vicki; Masters, Yvonne; Brown, Ross A.; Meredith, Grant; Atkins, Clare; Giovanangeli, Angela; Rossignol, Karen Le; Cram, Andrew; Muir-Cochrane, Eimear Caitlin; Basu, Arin; Jacobson, Michael; Larson, Ian (Macquarie University, 2013-12)
      3D virtual reality, including the current generation of multi-user virtual worlds, has had a long history of use in education and training, and it experienced a surge of renewed interest with the advent of Second Life in ...